Sunday, September 27, 2009

NBA 2K10 full game video posted at Pastapadre

Pastapadre has uploaded a full game video of NBA 2K10 between the Utah Jazz and San Antonio Spurs over at his site: www.pastapadre.com.

I watched the whole game and was impressed by a lot of things. Right now I can’t tell everything obviously but I’m curious how the game will feel because it looks pretty nice.

First thing that jumps out is the CPU AI and how like the real players they play. The CPU was controlling the Spurs and all of the tendencies were right on. The players were all in spots they would normally be in on the court.

The CPU was very good in this game as they always are with the Spurs. They ran the break better than in past versions I think and found the open man a lot too. There was a lot of kicking out and quick shots by the Spurs and I liked that.

The CPU will really take advantage of user mistakes just like in recent versions of the game. A lot of times they hit a cutter if you are a little out of position guarding your man.

On offense it seemed like Pastapadre wasn’t very experienced playing this game yet which of course no one is yet. He didn’t show off a lot of dribble moves and as a result had a hard time getting by defenders even with Deron Williams. It seems like the learning curve involving learning the dribble moves will be of vital importance to be able to effectively execute in 1-on-1 situations.

The same goes for moves in the post. I have heard that there are a ton of new button combinations to score from inside. I didn’t see a lot of it in this game but again I think that is something that the user should get better at with time playing the game.

It seems that once again passing to cutters in transition or off pick and rolls is the easiest way to score on offense. The CPU defense didn’t do too good of a job defending against this but Pastapadre didn’t try to exploit it either all game.

The play calling system is deeper on the fly. You can select between five plays for each position it looks like to set up different players. I could see this adding another dimension to the game that was lacking in years past. I usually don’t like to call plays and rather just go based on wherever players line up.

That style is also going to be greatly improved this year. The spacing is 100 percent better from last year. This will make it much less frustrating when trying to freelance in the open floor and even in the half court.

A few more things that I noticed: Sometimes the CPU is in great defensive position in the passing lanes so passes just aren’t there and they will intercept it pretty easily.

There were hardly any fouls on default sliders. Once again it will take time to figure out where to put the foul sliders which is always annoying.

Based on the Draft Combine I didn’t think that the feel way that great but if it is any better and adding what I saw from this game I think this could be a very good game. It seemed like Pastapadre could really move around without any problem excessive signature animations and he executed most of what he attempted.

Now I’m just waiting for the demo so I can give my take on what it feels like to play the game.

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